Deus Ex: Mankind Divided out on Aug 23rd

Pre-Order while you can for xbox one and ps4


Deus Ex: Mankind Divided takes place in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations. This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

This is the next-generation evolution of the futuristic stealth action-RPG series. This is the first game in the Deus Ex: Universe multimedia project, an endeavor to create multiple productions (including games, minigames, books, graphic novels and more) set in this bleak cyberpunk world.


Continuing from Human Revolution

Eidos has explained that there are no plans for save files from Deus Ex: Human Revolution to carry over into Mankind Divided, so individual players' choices will not be reflected in the sequel. Instead, various outcomes follow from its possible paths. For example, regardless of which signal the player chose to broadcast at the end of Human Revolution, Panchaea collapses in every possible ending. Disinformation about what happened surrounding the Aug Incident leads to the truth being intentionally hidden.

The developers have stated that regardless of which signal is broadcast at the end of Human Revolution, the truth is obscured by rumors and disinformation, allowing them to use different aspects of each ending to form the backdrop of Mankind Divided.



The game will feature FPS, RPG, and stealth gameplay elements. This gives players a wide variety of options about how they approach each mission. There are several ways to complete each objective, with different player choices leading to different outcomes. It is possible to play through the entire game without being detected or killing anyone, including during boss fights. The hacking ability from Human Revolution will be available, although in Mankind Divided it will also be possible to hack objects remotely. The "conversation battle" mechanic will also make a reappearance.


New Combat and Tactics

The new combat system was designed to give players more choices. More ways to solve the same issue, whether through the use of augmentations, combat or possibly even dialogue. In the previous game, the combat system was not on par with the complexity of stealth. In Mankind Divided, players will be able to use more of the vertical space, glide between cover and make use of new non-lethal weapons. Improved is the cover system. Players can still crouch and move around cover, but now they can also click on an empty space near new cover and dash for it. If this doesn't feel safe, then players can go invisible using the new Energy System. 

The enemies as well have new combat opportunities not seen in previous games in the franchise. They will use cloaking and shielding and can dash from one place to another, making combat more fast paced which in turn will require more planning and forethought from the player before leaping into battle, unless of course they use something like Titan Shield, in which case, go on ahead. Just be sure to watch the energy level!


New Weapons and Augmentations

As well as featuring certain augmentations from Human Revolution, several new ones will be introduced. These include a detachable nano-ceramic blade, a protective nanoshield, and a fist-mounted electro-shock system akin to modern-day Tasers, utilizing prongs that pop up on his hand from between the knuckles, injecting the enemy with electricity. This augmentation allows Jensen to tag and take out enemies silently and replaces the stun gun from the previous game. Jensen also has a directed energy cannon as part of his arm and hand augments. The energy is charged and released causing a strong knockback effect. Some enemies in Mankind Divided will possess augmentations similar to the ones used by Jensen, making them more deadly.

The Energy system existed in the previous game Human Revolution, but players were having to spend time waiting for a recharge or consuming items that would also do this. Energy is now on a long bar that gradually refills over time. Some augmentations have an activation cost that will lower the max amount of energy a player can have. This can be reset by using a Bio Cell . The Bio Cell also has other uses such as energizing devices, and are in limited supply, so players will have to choose how best to use them. 

There is a new dash system call Icarus Dash. This can be used defensively during an attack on multiple targets, knocking them down. It can also be used to quickly move from cover to cover and even cover horizontal gaps to reach areas not otherwise available to players, similar to a teleport. This could be useful for crossing across ceiling areas or to make quick leaps into moving vehicles.

The game allows for greater flexibility in gunplay, allowing players to customize the sights and ammunition type of their weaponry. A new weapon, the Battle Rifle, has also been introduced, though little is known about it at present. Player will be able to change out or add modification and change targeting patterns on weapons in real-time. Ammo includes armor piercing rounds and EMP ammo for taking out electronics.

Several weapons can now be charged for a secondary effect. Jensen's Nanoblade launcher will launch the blade at a target, doing damage but if it is charged first, it will glow red and will explode on impact, increasing the amount of damage done. The P.E.P.S. non lethal weapon - originally introduced in Human Revolution, also has a secondary effect. The primary effect will knock enemies over. Charging it before using has the effect of knocking enemies out.