The battlefield experience is now better than ever
You look into the distance and see planes torn apart by gunfire, their debris raining down over London. In war-torn France to the east, horrible armored tanks tear holes in walls as they roll through crumbling cities. To the south, past the burning Italian coast, men charge over the sand dunes of the Arabian Desert, armed to the teeth with the most powerful weaponry the world has ever seen. This is what the dawn of all-out war looks like, and it's only in Battlefield 1.
Battlefield 1 is set out to create some of the largest, most dynamic battles in FPS history while continuing to tap into what fans love most about the franchise. One of the things that makes World War I such an amazing era is just how advanced it really was. Almost everything that you know about the conflicts of the next century, from the massive battles across land, air and sea, to the powerful and efficient weaponry, is there. Tanks, planes, machine guns, artillery a lot of the tech you've used in other Battlefield games was perfected during this era, letting the classic Battlefield DNA shine through.
You'll be able to join in massive 64-player battles and experience unexpected Only in Battlefield moments in a setting where the old world was destroyed, giving way to the new one. We're turning destruction up a few notches too, so expect some surprises when you hit the battlefield.
While many elements from past installments return, Battlefield 1 presents vehicles in a much more prominent role than commonly seen in WWI settings, featuring first-generation tanks, bi- and triplanes, and airships. Unarmored cavalry—soldiers on horseback—will also make a first appearance. Due to the prevalence of trench warfare during World War I, melee combat will have an increased focus from past installments. Chemical weapons like Mustard Gas, which were used extensively during World War I, will also be present and can be combated via a vision-obscuring Gas Mask.
The singleplayer campaign of Battlefield 1 will revolve around different people in different aspects of the Great War in campaigns such as the Italian Alps and the deserts of Arabia. Unlike past installments, the story will offer a much larger sandbox to allow players more choice and variety in how they approach different situations. Characters will include a member of the Harlem Hellfighters, and a Bedouin "warrior woman."
Battlefield 1 features a class system similar to that of Battlefield 1942. Vehicle specific classes are also available, confining players to that role until death. The role of Engineer has largely been removed, with many aspects being transferred to the Assault kit.
- Assault - The kit is equipped with anti-vehicle weaponry designed to destroy enemy armor and break defensive line.
- Medic - Similar to early installments, the role of Medic has been separated from the Assault kit, with its focus being to heal and revive teammates.
- Support - Retains a similar role to recent installments, being armed with light machine guns and the ability to resupply teammates with ammunition.
- Scout - Similar to the Recon kit, the Scout kit is equipped to gather intelligence and engage enemies at long ranges.
- Tanker - Introduced with Battlefield 1, players will spawn as a Tanker upon spawning into any type of tank from the spawn screen. Filling the Engineer's role from previous games, the Tanker is the only kit equipped with a Repair Tool, which is now a hammer. The loadout of the kit can be customized, but changes depending on whether or not the player spawns into a light, medium, or heavy tank. Tankers can also passively repair their vehicles, replacing the regenerating vehicle health introduced in Battlefield 3.
- Pilot - Like the Tanker, players will spawn as a Pilot when spawning into any kind of plane, and the kit can be customized as well.
Maps and multiplayer modes
Battlefield 1 will feature maps numerous maps from across the theater of the First World War. Many gamemodes featured in previous installments will return along with the introduction of new gamemodes centered on the new mechanics of the game. Destruction has been overhauled once again, returning to the level of destruction present in the Bad Company games with the graphical fidelity of the Frostbite 3 engine. Maps also now feature dynamic weather systems, affecting combat in various ways; for example, The St. Quentin Scar can either start as a clear, sunny day, a dark, foggy day, or in the middle of a rainstorm, and switch between them during the round.
Conquest and Domination return from Battlefield 4, but now have a point cap instead of a ticket count for both teams, similar to the Assault gamemode from Battlefield Play4Free. The new Operations gamemode is also introduced, playing similar to Evolution from Battlefield Vietnam. Operations takes players across an entire front of the Great War in a sequence of connected rounds, with one team attempting to push the frontline forward by conquering ground while the other attempts to defend their position. The next map played depends on the outcome of the previous one, and the attacking and defending sides will switch accordingly.
Similar to weapons and gadgets, the game will feature dozens of historically accurate weapons that had some record of being used during World War I. Since many military vehicles were still relatively new concepts on the Battlefield at the time, combat will be a bit slower from modern installments in the series. Bi- and triplanes replace modern aircraft, with numerous able to engage on another during matches. Horses are also introduced, allowing for a fast means of transportation while allowing the player to fire a sidearm when riding. Instead of being instantaneous like previous games, there are now animations that show the player entering a vehicle.
Destruction plays a role in the handling of each vehicle as it will affect how each performs in combat - vehicles like tanks can now also be target damaged, with individual parts taking their own amounts of damage. For example, players are now able to immobilize a tank by targeting and destroying its treads.
Behemoths are also introduced, huge map specific vehicles that will spawn for the losing team in larger gamemodes as their last ditch offensive. Behemoths provide massive increases in firepower and a mobile spawn point for the team, but are much larger targets and can be destroyed after heavy fire. Behemoths include the Airship, the Armored Train and the Dreadnought.