Day One Release Edition, starting on April 12
Developed by acclaimed Japanese developer FromSoftware, DARK SOULS III is the latest chapter in the critically acclaimed DARK SOULS series with its trademark sword and sorcery combat and rewarding action RPG gameplay. Players will travel across a wide variety of locations in an interconnected world of unrelenting challenge and deep RPG gameplay as they search for a way to survive the coming apocalypse.
- 10 classes
- 45 new enemies
- 15 new bosses
- 100 new weapons
- 40 armor sets
- 60 minutes of in engine cutscenes
- 200 items
- 12 areas in total, similar to Dark Souls 1
- Assurance of many secrets yet to be discovered
According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including shortbows, explosives like firebombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemy's' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game and the magic meter returned, similar to Demon's Souls. Each attack has two different styles. One of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the player's' magic points are consumed and decreased. In order to refill these points, they need to consume an "Ash Estus Flask". There are two different Estus Flasks in the game. One of them can help refill magic points, while another refills hit points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including "Weapon Arts", which are special abilities that vary from weapon to weapon that enable extra damage and unique movesets for a limited time, at the cost of magic points. Small gravestones are introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The adaptability stat from Dark Souls II was removed from Dark Souls III. The game features multiplayer elements, like the previous games in the series.